//
// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//

#include <AtomicJS/Javascript/JSVM.h>
#include <AtomicPlayer/Player.h>

using namespace Atomic;
using namespace AtomicPlayer;

namespace Atomic
{

    extern void jsb_package_atomicplayer_init(JSVM* vm);

}

namespace AtomicPlayer
{

void jsapi_init_atomicplayer(JSVM* vm)
{
    duk_context* ctx = vm->GetJSContext();

    jsb_package_atomicplayer_init(vm);

    duk_get_global_string(ctx, "Atomic");

    js_push_class_object_instance(ctx, vm->GetSubsystem<Player>(), "Player");
    duk_put_prop_string(ctx, -2, "player");

    duk_pop(ctx);

}

}
